Pull scenes, characters, props, wardrobe, sound, and prompts.
Signal House is a read-only short-film sample with story docs, character and location bibles, scene packets, shot rows, prompt cards, sound notes, continuity, and production scheduling already filled in.
Project workspace
Signal House
After a grieving sound archivist hears her dead brother inside a forbidden emergency broadcast, she breaks into an abandoned relay station and discovers the signal is teaching machines how to imitate the living.
17 of 17 checks complete. Next: Export the premium production packet.
3 scene packets / 6 assets.
Full workspace, exports, bibles, versions, and project depth are unlocked.
This read-only project shows the kind of story, character, location, continuity, shot-list, prompt-card, sound-map, schedule, and export material a finished workspace can hold.
A scene breakdown matters because production fails in the gap between what the script says and what the shot actually needs: characters, props, wardrobe, sound, blocking, inserts, and continuity. Current readiness is 100%. Next: Export the premium production packet.
Make the idea strong before the production machine starts.
Build the premise, theme, protagonist want versus need, central conflict, character arc, act path, and treatment before scenes move into production.
After a grieving sound archivist hears her dead brother inside a forbidden emergency broadcast, she breaks into an abandoned relay station and discovers the signal is teaching machines how to imitate the living.
Protagonist, external want, inner need, obstacle, stakes, and irony.
Name the emotional argument so every scene can make a sharper choice.
Map start state, false strategy, pressure, midpoint shift, and final decision.
Turn the idea into a beginning, escalation, reversal, collapse, and final proof.
Write the story in cinematic paragraphs, not just bullets.
Clarify protagonist, want, need, obstacle, stakes, hook, and the strongest one-line pitch before scenes get built.
Build protagonist, want, need, central conflict, stakes, theme, and same-but-different promise into one usable development dossier.
Map opening state, false strategy, midpoint pressure, collapse, final choice, relationship pressure, and behavior rules.
Build theme, cinematic promise, same-but-different hook, character arc, act movement, set pieces, and development questions.
Lock the people, places, and continuity before generating shots.
Character bibles, location bibles, and continuity tracking create the anchors that AI films need before shot lists, prompt cards, and animation passes.
Track look, wardrobe, voice, props carried, relationships, and emotional continuity.
Track layout, light, color, dressing, sound texture, and cross-scene continuity risks.
Track cross-scene character state, props, wardrobe, set dressing, locations, sound, lighting, and generation risks.
Character continuity cards
These cards turn detected characters into visual and production anchors for faces, wardrobe, props, relationships, locations, and prompt consistency.
Shares scenes with Jonah Vale, Mara Vale.
Shares scenes with Ellis Rook, Mara Vale.
Shares scenes with Ellis Rook, Jonah Vale.
Make the film look like one film, not a pile of separate generations.
The Look Book defines palette, lighting, camera grammar, visual motifs, negative prompts, and tool-specific consistency rules before images or animation drift.
Build a reusable visual thesis, color system, lighting grammar, camera language, character anchors, location anchors, and negative prompt deck.
Scene packets with color or tone notes feed the look map and help keep shots consistent across the production packet.
Prompt cards should reuse the same palette, lighting, lens feel, continuity anchors, and negative prompt rules.
17 of 17 production checks complete.
Know what to lock, generate, review, and export next.
The Production Schedule turns the project into a practical sprint plan: story locks, scene priority, shot order, tool handoff, continuity checks, and export gates.
The premise, tone, logline, treatment, and scene intent are stable enough to protect every later choice.
Story spine started- Logline: After a grieving sound archivist hears her dead brother inside a forbidden emergency broadcast, she breaks into an abandoned relay station and discovers the signal is teaching machines how to imitate the living.
- Treatment or story notes are started.
- Tone locked as Elegant, tense, intimate, human.
Faces, wardrobe, carried props, speech patterns, and location rules are anchored before image generation.
100% character / 100% location- 3 character bible profiles at 100% average.
- 3 location bible profiles at 100% average.
- Fill visual anchors before final still frames.
The film-wide palette, lighting grammar, camera grammar, negative prompts, and tool adapters are defined.
81% look ready- Look book document started.
- 81% average look-rule readiness.
- Add image, animation, sound, and edit tools.
Cross-scene props, wardrobe, light, sound state, geography, and emotional handoffs have been checked.
100% continuity- 3 continuity rows mapped.
- 100% average continuity readiness.
- Continuity tracker document started.
Scene packets include enough production data to become a real shot list and prompt plan.
3 of 3 complete- 3 scene packets saved.
- 3 scene packets include core fields.
- Fill purpose, characters, props, wardrobe, sound, and blocking.
A detailed shot list exists before image prompts expand into expensive generation work.
3 shots- 3 detailed shot rows built.
- Shots should include type, purpose, visual action, and dialogue/sound handoff.
- Insert shots come after scene geography is stable.
Still-image anchors exist before animation, sound, and final packet export.
6 image prompts- 6 image prompts ready.
- Approve character, wardrobe, prop, and location continuity in stills first.
- Regenerate failed stills before animation begins.
Animation, sound design, dialogue timing, and export notes are ready for the final production packet.
Export path started- 6 animation or sound handoff rows ready.
- Sound map started.
- Production schedule started.
Review continuity and prepare this scene for export.
Review continuity and prepare this scene for export.
Review continuity and prepare this scene for export.
Build an ordered plan that shows which bibles, scene packets, shot lists, prompt cards, and exports should happen first.
Scene packets become the schedule spine. Missing fields become blockers; complete fields move into shot-list and prompt-card work.
Still images come first, animation and sound come after approved continuity, and the packet export comes after all gates are clear.
Plan what the film hears before the edit exposes what is missing.
The Sound Design Map tracks room tone, foley, dialogue space, silence, animation handoff, and export checks so generated scenes feel physically present.
Base ambience, air, practical hum, exterior bleed, and silence behavior for every space.
3 scenes mapped- 3 of 3 scenes include sound notes.
- 3 location profiles include sound texture.
- Room tone should continue under dialogue and cuts.
Specific handling sounds for props, wardrobe, footsteps, doors, surfaces, and body movement.
13 sources- 13 prop or motif sound sources.
- Give hero props emotional meaning through sound.
- Avoid generic whooshes unless motivated by visible movement.
Dialogue space, pauses, breath, overlap, off-screen texture, and when silence replaces explanation.
Dialogue source detected- Dialogue notes started.
- Mark breath, pauses, overlaps, and moments that should not be scored.
- Keep room tone alive under lines.
Every animated shot needs sounds tied to visible motion, camera perspective, sync, and dialogue timing.
6 sound rows- 6 animation prompts.
- 6 sound prompts.
- Approve stills, then sync sound to the animation plan.
Sound state must match location, prop, wardrobe, and emotional continuity across scenes.
Sound state started- Continuity rows include sound state.
- Continuity tracker started.
- Check room tone and prop sounds across adjacent scenes.
The export should include a sound thesis, scene map, prompt rows, animation handoff, and final mix checklist.
Document started- Sound map document started.
- 6 prompt-card sound rows.
- Final packet should tell the editor what must be heard.
Review sound continuity and export this scene.
Review sound continuity and export this scene.
Review sound continuity and export this scene.
Tape hiss, headphone bleed, HVAC, one impossible clean syllable from Jonah. No music.
- Foley
- silver recorder, emergency tape, headphones, waveform monitor need close handling texture, ownership, and continuity.
- Dialogue / silence
- Protect intelligibility, breath, pause points, overlaps, off-screen space, and the silence before or after major decisions.
- Animation handoff
- 2 animation prompts need sync, perspective, foley, breath, and dialogue timing checks.
Wind pressure, water ticks into metal dish, cable hum, switchboard click. No score.
- Foley
- flashlight, silver recorder, switchboard, metal dish need close handling texture, ownership, and continuity.
- Dialogue / silence
- Protect intelligibility, breath, pause points, overlaps, off-screen space, and the silence before or after major decisions.
- Animation handoff
- 2 animation prompts need sync, perspective, foley, breath, and dialogue timing checks.
Reel motor, voice flutter, room tone tightening, red button click, then blank tape hiss.
- Foley
- blank reel, reel deck, silver recorder, red record button need close handling texture, ownership, and continuity.
- Dialogue / silence
- Protect intelligibility, breath, pause points, overlaps, off-screen space, and the silence before or after major decisions.
- Animation handoff
- 2 animation prompts need sync, perspective, foley, breath, and dialogue timing checks.
Build scene-by-scene sound direction that supports animation, dialogue timing, and final edit decisions without defaulting to generic music.
Scene packets with sound notes become the first layer of the map: location texture, close physical sounds, dialogue pressure, and silence.
Prompt-card sound rows tell animation and edit tools what must be heard, what should stay quiet, and what sync risks need checking.
Export a working film packet with story locks, bibles, continuity, scene packets, shot rows, prompt cards, sound handoff, schedule, and final review gates.
- Producer handoff
- One-page brief
- Department lanes
- Risk register
- Scene, shot, and prompt cards
Most production locks are clear enough to brief image, animation, sound, and edit work.
No major automatic export risks flagged.
All production needs in one place.
Scan props, wardrobe, locations, sound, prompt cards, and shot-list coverage across the whole project.
7 more included in the exported packet.
4 more included in the exported packet.
Breakdown room
breakdownPage 1 locks the scene purpose and physical needs. Page 2 builds the detailed shot list. Page 3 turns approved shots into image, animation, dialogue, and sound prompts.
3 include core production fields.
Detailed shot-list rows ready for image-prompt work.
Still-frame prompts attached to approved shots or inserts.
Animation, sound, and dialogue handoff prompts generated.
Purpose, emotional turn, characters, props, wardrobe, set, sound, blocking, and continuity.
Shot type, angle, movement, lens feel, duration, action, dialogue, and continuity risk.
Image prompts first, then animation plus sound/dialogue prompts from the approved shot row.
A scene breakdown matters because production fails in the gap between what the script says and what the shot actually needs: characters, props, wardrobe, sound, blocking, inserts, and continuity.
No saved passes yet.
Saved scene packets
3 structured scene breakdown row(s) saved in Supabase.
Mara discovers Jonah's voice inside a sealed emergency tape and realizes the recording is responding to her.
- Characters
- Mara Vale, Jonah Vale
- Props
- silver recorder, emergency tape, headphones, waveform monitor, desk lamp
- Wardrobe
- Mara olive field jacket, black archival gloves
- Set
- glass listening booth, archival shelves, paper tape labels, warm desk pool
- Sound
- Tape hiss, headphone bleed, HVAC, one impossible clean syllable from Jonah. No music.
- Blocking
- Mara leans toward the waveform monitor, removes one headphone cup, then stops breathing when the voice says her name.
Build the coverage first, then generate the image prompt and animation prompt for each shot.
Establish Mara alone inside a precise, quiet archive space.
Wide locked frame through glass, Mara small under warm desk light.- Image prompt
- Cinematic still, glass archive listening booth at night, lone sound archivist in olive field jacket, warm desk lamp, dark shelves, waveform monitor glow, shallow reflections, restrained sci-fi realism.
- Animation prompt
- Slow imperceptible push through glass toward Mara as tape reels turn; keep frame controlled and quiet, no extra characters.
- Sound/dialogue prompt
- Old HVAC, faint headphone leak, tape transport, soft chair creak, no music.
Make Jonah's impossible voice visible without exposition.
- Visual
- Close insert on waveform monitor as a clean spike cuts through static.
- Image prompt
- Extreme close-up of analog-digital waveform monitor, clean signal spike inside noisy static, amber tape label reflected on screen, dark archive booth, cinematic macro detail.
- Animation prompt
- Animate waveform crawling with static, then one clean spike arrives exactly on the voice; subtle monitor flicker only.
- Sound prompt
- Tape hiss drops for one syllable, then returns. No score.
Mara and Ellis enter the abandoned relay station and the building answers with a mechanical click timed to Mara's recorder.
- Characters
- Mara Vale, Ellis Rook
- Props
- flashlight, silver recorder, switchboard, metal dish, field notebook
- Wardrobe
- Mara damp olive field jacket, Ellis wool coat
- Set
- wet concrete floor, dead switchboard, hanging cables, ceiling leak
- Sound
- Wind pressure, water ticks into metal dish, cable hum, switchboard click. No score.
- Blocking
- Ellis checks the exit while Mara crosses to the switchboard; the recorder light blinks before the board clicks.
Build the coverage first, then generate the image prompt and animation prompt for each shot.
Show the station as a real physical problem before it becomes a mystery.
Mara and Ellis entering with flashlights through rain, wet concrete and dead switchboard ahead.- Image prompt
- Contained sci-fi mystery still, abandoned coastal relay station interior, wet concrete floor, dead switchboard, two adults with flashlights, olive field jacket and wool coat, sea green shadows, practical storm light.
- Animation prompt
- Handheld restrained entry, flashlights sweep once across dead switchboard, water drips into metal dish, no sudden horror movement.
- Sound/dialogue prompt
- Wind pressure outside, cable hum, water ticks into metal dish, flashlight grip, no music.
Externalize the signal answering Mara.
- Visual
- Close insert of one dead switchboard toggle clicking by itself as Mara's recorder light blinks.
- Image prompt
- Macro insert, old relay station switchboard toggle, oxidized copper, red recorder light reflected in wet metal, dark sea green shadows, cinematic texture.
- Animation prompt
- Toggle clicks once by itself, recorder red light blinks in sync, tiny vibration in hanging cables; keep motion grounded.
- Sound prompt
- Sharp switch click, recorder electrical tick, water drip continues underneath.
Mara chooses to record silence over the perfect imitation of Jonah, destroying proof in order to protect the truth.
- Characters
- Mara Vale, Jonah Vale, Ellis Rook
- Props
- blank reel, reel deck, silver recorder, red record button, tape box
- Wardrobe
- Mara damp olive field jacket, Ellis wool coat
- Set
- recording chamber, reel machine, monitor reflection, water puddle
- Sound
- Reel motor, voice flutter, room tone tightening, red button click, then blank tape hiss.
- Blocking
- Mara places the blank reel with both hands; Ellis stays behind her; Jonah's voice syncs with her breathing before she presses record.
Build the coverage first, then generate the image prompt and animation prompt for each shot.
Make the climax a physical action instead of an explanation.
Mara places a blank reel on the deck while Jonah's voice plays in her breathing rhythm.- Image prompt
- Cinematic close medium, woman in damp olive field jacket placing blank reel on old reel deck, pre-dawn blue light, red record button, restrained grief, recording chamber, realistic texture.
- Animation prompt
- Slow controlled hand movement as Mara seats the blank reel; red record button glows; her breath steadies before pressing record.
- Sound/dialogue prompt
- Reel motor, voice flutter synced with breath, small plastic reel click, no music.
Turn Mara's moral choice into one irreversible image.
- Visual
- Extreme close-up of Mara's finger pressing the red record button.
- Image prompt
- Extreme close-up, human finger pressing red record button on old reel machine, cold blue pre-dawn light, tiny water reflection, tactile plastic, cinematic restraint.
- Animation prompt
- Finger hesitates, presses red record button, button depresses with soft mechanical resistance; cut after click.
- Sound prompt
- Button click, reel motor drops into blank hiss, breath catches, no music.