MISEFORGE
Complete sample projectSee what a filled MiseForge workspace can become.

Signal House is a read-only short-film sample with story docs, character and location bibles, scene packets, shot rows, prompt cards, sound notes, continuity, and production scheduling already filled in.

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Project workspace

Signal House

After a grieving sound archivist hears her dead brother inside a forbidden emergency broadcast, she breaks into an abandoned relay station and discovers the signal is teaching machines how to imitate the living.

Current roomBreakdown

Pull scenes, characters, props, wardrobe, sound, and prompts.

Production readiness100%

17 of 17 checks complete. Next: Export the premium production packet.

Packet statusExport path open

3 scene packets / 6 assets.

AccessFounder Pro

Full workspace, exports, bibles, versions, and project depth are unlocked.

Sample filmExplore a complete MiseForge production packet.

This read-only project shows the kind of story, character, location, continuity, shot-list, prompt-card, sound-map, schedule, and export material a finished workspace can hold.

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MiseForge GuideTranslate story into production needs.

A scene breakdown matters because production fails in the gap between what the script says and what the shot actually needs: characters, props, wardrobe, sound, blocking, inserts, and continuity. Current readiness is 100%. Next: Export the premium production packet.

Founder Pro access100% ready3 scenes6 assets
Story development suite

Make the idea strong before the production machine starts.

Build the premise, theme, protagonist want versus need, central conflict, character arc, act path, and treatment before scenes move into production.

33% story ready
StartedLogline promise

After a grieving sound archivist hears her dead brother inside a forbidden emergency broadcast, she breaks into an abandoned relay station and discovers the signal is teaching machines how to imitate the living.

StartedStory engine

Protagonist, external want, inner need, obstacle, stakes, and irony.

NextTheme statement

Name the emotional argument so every scene can make a sharper choice.

NextCharacter arc

Map start state, false strategy, pressure, midpoint shift, and final decision.

NextAct path

Turn the idea into a beginning, escalation, reversal, collapse, and final proof.

NextTreatment draft

Write the story in cinematic paragraphs, not just bullets.

Logline LabCurrent logline ready to test

Clarify protagonist, want, need, obstacle, stakes, hook, and the strongest one-line pitch before scenes get built.

Premise EngineLock the story pressure before writing pages

Build protagonist, want, need, central conflict, stakes, theme, and same-but-different promise into one usable development dossier.

Theme + Arc MapMake characters change for a reason

Map opening state, false strategy, midpoint pressure, collapse, final choice, relationship pressure, and behavior rules.

Treatment BlueprintTurn the premise into a professional story map

Build theme, cinematic promise, same-but-different hook, character arc, act movement, set pieces, and development questions.

Story bibles

Lock the people, places, and continuity before generating shots.

Character bibles, location bibles, and continuity tracking create the anchors that AI films need before shot lists, prompt cards, and animation passes.

3 of 3 started
Character Bible3 characters detected

Track look, wardrobe, voice, props carried, relationships, and emotional continuity.

Location Bible3 locations detected

Track layout, light, color, dressing, sound texture, and cross-scene continuity risks.

Continuity Tracker3 scenes mapped

Track cross-scene character state, props, wardrobe, set dressing, locations, sound, lighting, and generation risks.

Character continuity cards

These cards turn detected characters into visual and production anchors for faces, wardrobe, props, relationships, locations, and prompt consistency.

3 detected
100% continuity readyEllis Rook
2 scenes

Shares scenes with Jonah Vale, Mara Vale.

WardrobeEllis wool coat, Mara damp olive field jacket
Propsblank reel, field notebook, flashlight
LocationsRecording Chamber, Relay Station
Prompt rows4
Scene 2: INT. RELAY STATION - NIGHTScene 3: INT. RECORDING CHAMBER - PRE-DAWN
100% continuity readyJonah Vale
2 scenes

Shares scenes with Ellis Rook, Mara Vale.

Wardrobeblack archival gloves, Ellis wool coat, Mara damp olive field jacket
Propsblank reel, desk lamp, emergency tape
LocationsArchive Booth, Recording Chamber
Prompt rows4
Scene 1: INT. ARCHIVE BOOTH - NIGHTScene 3: INT. RECORDING CHAMBER - PRE-DAWN
100% continuity readyMara Vale
3 scenes

Shares scenes with Ellis Rook, Jonah Vale.

Wardrobeblack archival gloves, Ellis wool coat, Mara damp olive field jacket
Propsblank reel, desk lamp, emergency tape
LocationsArchive Booth, Recording Chamber, Relay Station
Prompt rows6
Scene 1: INT. ARCHIVE BOOTH - NIGHTScene 2: INT. RELAY STATION - NIGHTScene 3: INT. RECORDING CHAMBER - PRE-DAWN
Visual language

Make the film look like one film, not a pile of separate generations.

The Look Book defines palette, lighting, camera grammar, visual motifs, negative prompts, and tool-specific consistency rules before images or animation drift.

Started
Look BookFilm-wide visual rules

Build a reusable visual thesis, color system, lighting grammar, camera language, character anchors, location anchors, and negative prompt deck.

Palette Coverage3 of 3 scenes

Scene packets with color or tone notes feed the look map and help keep shots consistent across the production packet.

Prompt Anchors6 image prompts

Prompt cards should reuse the same palette, lighting, lens feel, continuity anchors, and negative prompt rules.

Production readiness100%

17 of 17 production checks complete.

Next best actionExport the premium production packet
DoneProject has title, genre, tone, and loglineDoneIdea or script draft savedDoneTreatment or story notes startedDoneCharacter bible startedDoneLocation bible started
Generation order

Know what to lock, generate, review, and export next.

The Production Schedule turns the project into a practical sprint plan: story locks, scene priority, shot order, tool handoff, continuity checks, and export gates.

8 of 8 locks ready
ReadyStory lock

The premise, tone, logline, treatment, and scene intent are stable enough to protect every later choice.

Story spine started
  • Logline: After a grieving sound archivist hears her dead brother inside a forbidden emergency broadcast, she breaks into an abandoned relay station and discovers the signal is teaching machines how to imitate the living.
  • Treatment or story notes are started.
  • Tone locked as Elegant, tense, intimate, human.
ReadyCharacter and location lock

Faces, wardrobe, carried props, speech patterns, and location rules are anchored before image generation.

100% character / 100% location
  • 3 character bible profiles at 100% average.
  • 3 location bible profiles at 100% average.
  • Fill visual anchors before final still frames.
ReadyVisual language lock

The film-wide palette, lighting grammar, camera grammar, negative prompts, and tool adapters are defined.

81% look ready
  • Look book document started.
  • 81% average look-rule readiness.
  • Add image, animation, sound, and edit tools.
ReadyContinuity lock

Cross-scene props, wardrobe, light, sound state, geography, and emotional handoffs have been checked.

100% continuity
  • 3 continuity rows mapped.
  • 100% average continuity readiness.
  • Continuity tracker document started.
ReadyScene packet lock

Scene packets include enough production data to become a real shot list and prompt plan.

3 of 3 complete
  • 3 scene packets saved.
  • 3 scene packets include core fields.
  • Fill purpose, characters, props, wardrobe, sound, and blocking.
ReadyShot-list lock

A detailed shot list exists before image prompts expand into expensive generation work.

3 shots
  • 3 detailed shot rows built.
  • Shots should include type, purpose, visual action, and dialogue/sound handoff.
  • Insert shots come after scene geography is stable.
ReadyImage prompt lock

Still-image anchors exist before animation, sound, and final packet export.

6 image prompts
  • 6 image prompts ready.
  • Approve character, wardrobe, prop, and location continuity in stills first.
  • Regenerate failed stills before animation begins.
ReadyAnimation, sound, and export lock

Animation, sound design, dialogue timing, and export notes are ready for the final production packet.

Export path started
  • 6 animation or sound handoff rows ready.
  • Sound map started.
  • Production schedule started.
Do first queueDependency-aware next work
3 active items
SceneScene 1: INT. ARCHIVE BOOTH - NIGHT

Review continuity and prepare this scene for export.

SceneScene 2: INT. RELAY STATION - NIGHT

Review continuity and prepare this scene for export.

SceneScene 3: INT. RECORDING CHAMBER - PRE-DAWN

Review continuity and prepare this scene for export.

Production ScheduleSchedule document saved

Build an ordered plan that shows which bibles, scene packets, shot lists, prompt cards, and exports should happen first.

Scene Queue3 scenes mapped

Scene packets become the schedule spine. Missing fields become blockers; complete fields move into shot-list and prompt-card work.

Asset Handoff6 assets ready

Still images come first, animation and sound come after approved continuity, and the packet export comes after all gates are clear.

Sound design

Plan what the film hears before the edit exposes what is missing.

The Sound Design Map tracks room tone, foley, dialogue space, silence, animation handoff, and export checks so generated scenes feel physically present.

6 of 6 sound layers ready
ReadyRoom tone

Base ambience, air, practical hum, exterior bleed, and silence behavior for every space.

3 scenes mapped
  • 3 of 3 scenes include sound notes.
  • 3 location profiles include sound texture.
  • Room tone should continue under dialogue and cuts.
ReadyFoley and props

Specific handling sounds for props, wardrobe, footsteps, doors, surfaces, and body movement.

13 sources
  • 13 prop or motif sound sources.
  • Give hero props emotional meaning through sound.
  • Avoid generic whooshes unless motivated by visible movement.
ReadyDialogue and silence

Dialogue space, pauses, breath, overlap, off-screen texture, and when silence replaces explanation.

Dialogue source detected
  • Dialogue notes started.
  • Mark breath, pauses, overlaps, and moments that should not be scored.
  • Keep room tone alive under lines.
ReadyAnimation handoff

Every animated shot needs sounds tied to visible motion, camera perspective, sync, and dialogue timing.

6 sound rows
  • 6 animation prompts.
  • 6 sound prompts.
  • Approve stills, then sync sound to the animation plan.
ReadyMix continuity

Sound state must match location, prop, wardrobe, and emotional continuity across scenes.

Sound state started
  • Continuity rows include sound state.
  • Continuity tracker started.
  • Check room tone and prop sounds across adjacent scenes.
ReadySound export

The export should include a sound thesis, scene map, prompt rows, animation handoff, and final mix checklist.

Document started
  • Sound map document started.
  • 6 prompt-card sound rows.
  • Final packet should tell the editor what must be heard.
Do first sound queueFix the sounds that will break continuity first.
3 active items
Scene soundScene 1: INT. ARCHIVE BOOTH - NIGHT

Review sound continuity and export this scene.

Scene soundScene 2: INT. RELAY STATION - NIGHT

Review sound continuity and export this scene.

Scene soundScene 3: INT. RECORDING CHAMBER - PRE-DAWN

Review sound continuity and export this scene.

Low priorityScene 1: INT. ARCHIVE BOOTH - NIGHT
100% sound-ready

Tape hiss, headphone bleed, HVAC, one impossible clean syllable from Jonah. No music.

Foley
silver recorder, emergency tape, headphones, waveform monitor need close handling texture, ownership, and continuity.
Dialogue / silence
Protect intelligibility, breath, pause points, overlaps, off-screen space, and the silence before or after major decisions.
Animation handoff
2 animation prompts need sync, perspective, foley, breath, and dialogue timing checks.
Low priorityScene 2: INT. RELAY STATION - NIGHT
100% sound-ready

Wind pressure, water ticks into metal dish, cable hum, switchboard click. No score.

Foley
flashlight, silver recorder, switchboard, metal dish need close handling texture, ownership, and continuity.
Dialogue / silence
Protect intelligibility, breath, pause points, overlaps, off-screen space, and the silence before or after major decisions.
Animation handoff
2 animation prompts need sync, perspective, foley, breath, and dialogue timing checks.
Low priorityScene 3: INT. RECORDING CHAMBER - PRE-DAWN
100% sound-ready

Reel motor, voice flutter, room tone tightening, red button click, then blank tape hiss.

Foley
blank reel, reel deck, silver recorder, red record button need close handling texture, ownership, and continuity.
Dialogue / silence
Protect intelligibility, breath, pause points, overlaps, off-screen space, and the silence before or after major decisions.
Animation handoff
2 animation prompts need sync, perspective, foley, breath, and dialogue timing checks.
Sound Design MapSound map document saved

Build scene-by-scene sound direction that supports animation, dialogue timing, and final edit decisions without defaulting to generic music.

Scene Sound Coverage3 of 3 scenes

Scene packets with sound notes become the first layer of the map: location texture, close physical sounds, dialogue pressure, and silence.

Prompt Sound Rows6 sound prompts

Prompt-card sound rows tell animation and edit tools what must be heard, what should stay quiet, and what sync risks need checking.

Production packet deliveryProduction handoff ready / 100% ready

Export a working film packet with story locks, bibles, continuity, scene packets, shot rows, prompt cards, sound handoff, schedule, and final review gates.

  • Producer handoff
  • One-page brief
  • Department lanes
  • Risk register
  • Scene, shot, and prompt cards
Scenes3
Shots3
Prompts12
Locks8/8
Packet gradeProduction handoff ready

Most production locks are clear enough to brief image, animation, sound, and edit work.

Open risksClear

No major automatic export risks flagged.

Manual production board

All production needs in one place.

Scan props, wardrobe, locations, sound, prompt cards, and shot-list coverage across the whole project.

51 items
Props15
silver recorderScene 1: INT. ARCHIVE BOOTH - NIGHT
emergency tapeScene 1: INT. ARCHIVE BOOTH - NIGHT
headphonesScene 1: INT. ARCHIVE BOOTH - NIGHT
waveform monitorScene 1: INT. ARCHIVE BOOTH - NIGHT
desk lampScene 1: INT. ARCHIVE BOOTH - NIGHT
flashlightScene 2: INT. RELAY STATION - NIGHT
silver recorderScene 2: INT. RELAY STATION - NIGHT
switchboardScene 2: INT. RELAY STATION - NIGHT

7 more included in the exported packet.

Wardrobe6
Mara olive field jacketScene 1: INT. ARCHIVE BOOTH - NIGHT
black archival glovesScene 1: INT. ARCHIVE BOOTH - NIGHT
Mara damp olive field jacketScene 2: INT. RELAY STATION - NIGHT
Ellis wool coatScene 2: INT. RELAY STATION - NIGHT
Mara damp olive field jacketScene 3: INT. RECORDING CHAMBER - PRE-DAWN
Ellis wool coatScene 3: INT. RECORDING CHAMBER - PRE-DAWN
Locations3
Archive BoothNight / Scene 1: INT. ARCHIVE BOOTH - NIGHT
Relay StationNight / Scene 2: INT. RELAY STATION - NIGHT
Recording ChamberPre-dawn / Scene 3: INT. RECORDING CHAMBER - PRE-DAWN
Sound3
Scene 1: INT. ARCHIVE BOOTH - NIGHTTape hiss, headphone bleed, HVAC, one impossible clean syllable from Jonah. No music.
Scene 2: INT. RELAY STATION - NIGHTWind pressure, water ticks into metal dish, cable hum, switchboard click. No score.
Scene 3: INT. RECORDING CHAMBER - PRE-DAWNReel motor, voice flutter, room tone tightening, red button click, then blank tape hiss.
Insert Shots3
Insert: waveform spikeMake Jonah's impossible voice visible without exposition.
Insert: switchboard clickExternalize the signal answering Mara.
Insert: red record buttonTurn Mara's moral choice into one irreversible image.
Prompt Readiness6
Shot 1: Archive booth isolationimage / animation / sound/dialogue
Insert: waveform spikeimage / animation / sound/dialogue
Shot 1: Relay station thresholdimage / animation / sound/dialogue
Insert: switchboard clickimage / animation / sound/dialogue
Shot 1: Blank reel decisionimage / animation / sound/dialogue
Insert: red record buttonimage / animation / sound/dialogue
Shot List3
Shot 1: Archive booth isolationWide locked frame through glass, Mara small under warm desk light.
Shot 1: Relay station thresholdMara and Ellis entering with flashlights through rain, wet concrete and dead switchboard ahead.
Shot 1: Blank reel decisionMara places a blank reel on the deck while Jonah's voice plays in her breathing rhythm.
Set Dressing12
glass listening boothScene 1: INT. ARCHIVE BOOTH - NIGHT
archival shelvesScene 1: INT. ARCHIVE BOOTH - NIGHT
paper tape labelsScene 1: INT. ARCHIVE BOOTH - NIGHT
warm desk poolScene 1: INT. ARCHIVE BOOTH - NIGHT
wet concrete floorScene 2: INT. RELAY STATION - NIGHT
dead switchboardScene 2: INT. RELAY STATION - NIGHT
hanging cablesScene 2: INT. RELAY STATION - NIGHT
ceiling leakScene 2: INT. RELAY STATION - NIGHT

4 more included in the exported packet.

Breakdown room

breakdown
Scene Breakdown command boardTurn pages into production decisions before prompt work starts.

Page 1 locks the scene purpose and physical needs. Page 2 builds the detailed shot list. Page 3 turns approved shots into image, animation, dialogue, and sound prompts.

Scene packets3

3 include core production fields.

Shot rows3

Detailed shot-list rows ready for image-prompt work.

Image prompts6

Still-frame prompts attached to approved shots or inserts.

Motion + sound6

Animation, sound, and dialogue handoff prompts generated.

Page 1Scene packet

Purpose, emotional turn, characters, props, wardrobe, set, sound, blocking, and continuity.

Page 2Detailed shot list

Shot type, angle, movement, lens feel, duration, action, dialogue, and continuity risk.

Page 3Prompt handoff

Image prompts first, then animation plus sound/dialogue prompts from the approved shot row.

Breakdown roomReady for source material

A scene breakdown matters because production fails in the gap between what the script says and what the shot actually needs: characters, props, wardrobe, sound, blocking, inserts, and continuity.

No draft yet
Local version historySave passes before you rewrite.
0 saved

No saved passes yet.

Saved scene packets

3 structured scene breakdown row(s) saved in Supabase.

Production-ready
01INT. ARCHIVE BOOTH - NIGHT

Mara discovers Jonah's voice inside a sealed emergency tape and realizes the recording is responding to her.

Archive BoothNightControlled dread, intimate grief, forensic focus
Characters
Mara Vale, Jonah Vale
Props
silver recorder, emergency tape, headphones, waveform monitor, desk lamp
Wardrobe
Mara olive field jacket, black archival gloves
Set
glass listening booth, archival shelves, paper tape labels, warm desk pool
Sound
Tape hiss, headphone bleed, HVAC, one impossible clean syllable from Jonah. No music.
Blocking
Mara leans toward the waveform monitor, removes one headphone cup, then stops breathing when the voice says her name.
Page 2: Detailed shot list

Build the coverage first, then generate the image prompt and animation prompt for each shot.

01
Shot 1: Archive booth isolation

Establish Mara alone inside a precise, quiet archive space.

Wide locked frame through glass, Mara small under warm desk light.
Image promptAnimation + sound
Image prompt
Cinematic still, glass archive listening booth at night, lone sound archivist in olive field jacket, warm desk lamp, dark shelves, waveform monitor glow, shallow reflections, restrained sci-fi realism.
Animation prompt
Slow imperceptible push through glass toward Mara as tape reels turn; keep frame controlled and quiet, no extra characters.
Sound/dialogue prompt
Old HVAC, faint headphone leak, tape transport, soft chair creak, no music.
Prompt cards
insert shotInsert: waveform spike

Make Jonah's impossible voice visible without exposition.

Visual
Close insert on waveform monitor as a clean spike cuts through static.
Image prompt
Extreme close-up of analog-digital waveform monitor, clean signal spike inside noisy static, amber tape label reflected on screen, dark archive booth, cinematic macro detail.
Animation prompt
Animate waveform crawling with static, then one clean spike arrives exactly on the voice; subtle monitor flicker only.
Sound prompt
Tape hiss drops for one syllable, then returns. No score.
02INT. RELAY STATION - NIGHT

Mara and Ellis enter the abandoned relay station and the building answers with a mechanical click timed to Mara's recorder.

Relay StationNightTense, procedural, haunted but grounded
Characters
Mara Vale, Ellis Rook
Props
flashlight, silver recorder, switchboard, metal dish, field notebook
Wardrobe
Mara damp olive field jacket, Ellis wool coat
Set
wet concrete floor, dead switchboard, hanging cables, ceiling leak
Sound
Wind pressure, water ticks into metal dish, cable hum, switchboard click. No score.
Blocking
Ellis checks the exit while Mara crosses to the switchboard; the recorder light blinks before the board clicks.
Page 2: Detailed shot list

Build the coverage first, then generate the image prompt and animation prompt for each shot.

01
Shot 1: Relay station threshold

Show the station as a real physical problem before it becomes a mystery.

Mara and Ellis entering with flashlights through rain, wet concrete and dead switchboard ahead.
Image promptAnimation + sound
Image prompt
Contained sci-fi mystery still, abandoned coastal relay station interior, wet concrete floor, dead switchboard, two adults with flashlights, olive field jacket and wool coat, sea green shadows, practical storm light.
Animation prompt
Handheld restrained entry, flashlights sweep once across dead switchboard, water drips into metal dish, no sudden horror movement.
Sound/dialogue prompt
Wind pressure outside, cable hum, water ticks into metal dish, flashlight grip, no music.
Prompt cards
insert shotInsert: switchboard click

Externalize the signal answering Mara.

Visual
Close insert of one dead switchboard toggle clicking by itself as Mara's recorder light blinks.
Image prompt
Macro insert, old relay station switchboard toggle, oxidized copper, red recorder light reflected in wet metal, dark sea green shadows, cinematic texture.
Animation prompt
Toggle clicks once by itself, recorder red light blinks in sync, tiny vibration in hanging cables; keep motion grounded.
Sound prompt
Sharp switch click, recorder electrical tick, water drip continues underneath.
03INT. RECORDING CHAMBER - PRE-DAWN

Mara chooses to record silence over the perfect imitation of Jonah, destroying proof in order to protect the truth.

Recording ChamberPre-dawnHeartbreak under restraint, moral decision, quiet release
Characters
Mara Vale, Jonah Vale, Ellis Rook
Props
blank reel, reel deck, silver recorder, red record button, tape box
Wardrobe
Mara damp olive field jacket, Ellis wool coat
Set
recording chamber, reel machine, monitor reflection, water puddle
Sound
Reel motor, voice flutter, room tone tightening, red button click, then blank tape hiss.
Blocking
Mara places the blank reel with both hands; Ellis stays behind her; Jonah's voice syncs with her breathing before she presses record.
Page 2: Detailed shot list

Build the coverage first, then generate the image prompt and animation prompt for each shot.

01
Shot 1: Blank reel decision

Make the climax a physical action instead of an explanation.

Mara places a blank reel on the deck while Jonah's voice plays in her breathing rhythm.
Image promptAnimation + sound
Image prompt
Cinematic close medium, woman in damp olive field jacket placing blank reel on old reel deck, pre-dawn blue light, red record button, restrained grief, recording chamber, realistic texture.
Animation prompt
Slow controlled hand movement as Mara seats the blank reel; red record button glows; her breath steadies before pressing record.
Sound/dialogue prompt
Reel motor, voice flutter synced with breath, small plastic reel click, no music.
Prompt cards
insert shotInsert: red record button

Turn Mara's moral choice into one irreversible image.

Visual
Extreme close-up of Mara's finger pressing the red record button.
Image prompt
Extreme close-up, human finger pressing red record button on old reel machine, cold blue pre-dawn light, tiny water reflection, tactile plastic, cinematic restraint.
Animation prompt
Finger hesitates, presses red record button, button depresses with soft mechanical resistance; cut after click.
Sound prompt
Button click, reel motor drops into blank hiss, breath catches, no music.